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Momo

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Everything posted by Momo

  1. Optionally you can contact the Trusted/Legendary Sellers on the Selling Sites. As they usually have consistent sales.
  2. @CynonReaper it also helps if you don't use the same name on cheating forums as-well as ign in the suspected game.
  3. Patience makes is a virtue. Don't aim for the VIP permissions to buy cheat's play to enjoy use the forums to socially mingle. Get to know peeps!
  4. If your interested in getting invited to the VIP cheat. You need to participate within the community on events, or assist community members with issue's they might have with their computer or other stuff. Sometime's doing giveaways of cheats is also another successful way to get well known in the community. In all likeliness, You need to aim not for getting a invitation to the VIP cheats but to get to know the members and staff members in the community. Aim to get to know people, have fun with others, liven up the forums by posting your findings or making fun forum games for the community. If i was to direct you to anyone that has done most of this it'd have to be @Dr. Snif. In meantime @CantThinkOfName or @Zenaku Can elaborate on this.
  5. +rep @CantThinkOfName Is a Legendary R6S Player.
  6. CHOD is Short for = Calling Home Only Desire = CHOD, CHOD's a really big family person so the family desire is strong with this one. See if you knew dae way, you wouldn't be talking about this but sadly. You do not know dae way... sooooo spit on the non-believers!!
  7. They actually reverted their recent update so the cheat is still safe.
  8. @CantThinkOfName, Please Close Thread, Answered.
  9. Hey @krakenz, You can actually tell if it's a bot or player. Via how they move what's in their backpack and their weapons.
  10. Momo

    BattlEye

    Hello there @OhISee, Okay so theirs a few reason why BE/Battleye cheats sell for such a significant sum or a setup into invite only groups. I'll make a list below of reasons why Battleye can cause cheats to be so highly priced. Pro-Active Cheat Detection. (Always Scanning Gameplay) Pro-Active Kernel Based Protection System. (Scans Players Computers, Using a Heartbeat) Innovative & On-The-Fly Scanning. (Allowing Their BattlEye Dev's To Make Slight Changes At A Moments Notice, Makes Harder for Bypasses) Global Banning System. (That can be SteamID/Account/HWID Based Large Customer Pool. (This Is Mainly Around The Fact That BE Is Employed & Used On Many Triple AA Game Titles. If i missed out anything feel free to add below.
  11. @AKIIxTOTheir is a potential for the admin/staff team to design a Hunt: Showdown hack. But i believe at the current time their focusing on other projects.
  12. @Ressedue Thanks for the review!. But personally i find a slight mistake or mis-conception you might've stumbled across. The Speed-hack function infact works as intended if Chod and the other members intend to speed up the move-speed or actions within the game the trick question is that their is a certain threshold for speed-hacking that is recommended to use as it give you the best flash for your buck (Barry Allen Pun). Anyway as i was saying that magic number is between 1% and 3% also i find that if you crouch move on high speed-hack or move sideways that you can avoid majority of the speed-hack scuffed moments. Additionally you need to understand that when using the speed-hack it also increases the speed at which you lose water & food. Additionally it's recommended to have good ping when using speed-hack or NoClip. As for NoClip. NoClip is very reliant on the internet connection between your modem & router to the servers internet node. Majority of the time when NoClip isn't working it's because your game is throttling/lagging hard or your game itself has had a memory leak which is causing sever frame drops. Additionally my personal fix for countering the memory leak is to play 1 to 6 Games with the cheat before re-launching and re-injecting so that my game has a fresh launch. As for those instances where you have a good internet connection to the server you need understand that Battlestate has shitty NetCode basis for the game and that the game does infact have desync & buggy aspects. Notes: None of this would've been possible without @CantThinkOfName and two others that i was queing with testing shit. If anything it was a Quad Teamwork
  13. @bassWhat you have their is infact a bug in the recent EFT Update that Battlestate pushed forward.
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