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Taavi

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  1. Taavi

    Curious

    To be fair we were undetected for a full year before the banwave hit so I guess it was inevitable. Time will tell if we can have another run like that again.
  2. After seeing some SCUM gameplay I would be very excited to see Chod support that game. Just my 2 cents.
  3. Personally I would not be interested in buying a cheat with stripped features. Certainly some highly destructive features need to be considered, but for example auto-unlocker makes my life easier on so many levels I can't imagine cheating without it. I'm still thinking we are dealing with a traditional signature scanning here so we will get more answers once the cheat is back online.
  4. Well, we are dealing with russians here so anything goes I suppose. For now I think we get more information when the cheat comes back up and see for how long it stays undetected after re-release.
  5. I disagree with this notion. Many users don't have MVS installed at all. Not to mention that ALL three biggest cheat providers were hit simultaneously by a banwave affecting all users of cheat who injected within a certain time period after the 0.9 update. So it all points to a good old fashioned signature detection. I can foresee a scenario where BSG keeps hitting the biggest providers with sigs until everyone stops buying the cheat and forcing the provider to go invite-only or to discontinue sales all together. Kind of what BE and EAC are already doing. There used to be a time when the AC community assumed that delayed banwaves were the way to go but BE definetely caused a paradigm shift around 2012 with the DayZ mod. So the consensus now is to just keep hitting the provider with detections within 3-5 days of re-release until all his/her customers draw their conclusions and just stop buying the cheats all together. The more accessible the cheat is the easier it is even for BSG to keep updating their signature checks as soon as the cheat comes back online. Currently the cheat for EFT is extremely accessible. Anyone can buy it for a cheap sum of 15-20€ per month. Enough said about that. This is not the fault of the coder or lack of competence, but cheat coding for MP games is definetely an "underground" business. Meaning you can never compete with anticheat in terms of resources or manpower. So the only way is secrecy and exclusivity, hence private invite-only cheats with much lower chance of detection once the game dev gets serious about the cheating problem, which is what I believe BSG finally did with the 0.9. update.
  6. It would be the same method as with Chod's Rust, H1Z1 and PUBG cheat. As you can see it would be much more expensive, but there would be a filter applied to make much less likely that BSG would be able to keep the cheat detected even if they wanted to.
  7. I would argue that if anything needed to change, make the cheat some sort of invite-only system and increase the price to make sure its still a good business. This would mean BSG would be unable to get its greasy paws on the cheat to update their memory signatures detection, the overall amount of cheaters would decrease to the benefit of those still willing to pay for it without bringing down profits (a constantly detected cheat makes ZERO profit) AND the community would not perceive the cheating as such a major issue due to the decreased population of cheaters. This would put less pressure on BSG to go all Battleye on us to try to keep detecting even invite-only cheat. I think Chod is doing a hell of a job right now, but those who think this detection is a one-off are probably in for a rude awakening. The cheat is cheap to acquire and has no background checks involved whatsoever so everyone is welcome to buy the cheat including BSG employees. I would certainly agree that the presence of some features such as teleportation and speed need to be discussed, but I don't think thats the primary issue here at the moment. Ofcourse BSG can still ban you for suspicious stats, reports or just plain video evidence so use of common sense is always recommended.
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