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popfd

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  1. Unfortunately, I find myself disappointed in this product. The simple act of having it loaded reduces my framerate by half. 120fps with rare dips to ~100 now runs at 60fps with dips down into 40fps. That is simply inexcusably poorly tested in the QA department. 3900x/3080ti w/ 3600mhz ram should have no problem with a game like this, and indeed it does not when I'm playing with no assistance. Further adding to the rushed feeling: Some options simply don't work, such as enable loot or visualize fov. Some pickups are not updated in real time and therefore remain on screen after they have been expended. Explosives are a good example of this. No names are normalized except for monster/valuable loot. Can't readily make out what a hunter is using because the model filename is quite long, and over the player model, so I can't identify by sight. Attaching the players carried items to sit under their distance would probably solve this. Players stay on the screen after having extracted. Glow cannot be coloured differently. Red/green colourblind users beware. The opacity of text cannot be changed, and so fills up the screen extremely fast, even when setting a minimal config. Different classes of item cannot be assigned to colours. Special ammo, ammo, cash registers, should maybe be able to be differentiated quickly. Traps are red. Again, colourblind beware. No ESP on event items/stalker beetles. Not necessary, but would definitely be a nice touch and add to the overall polish of the product. In all, I won't be using this again. I expected much more from a developer with this pedigree.
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