Oblivion Posted July 10, 2016 Share Posted July 10, 2016 Is there a bindable for wall hacks? Quote Link to comment Share on other sites More sharing options...
Roady Posted July 11, 2016 Share Posted July 11, 2016 (edited) You can use something like this for esp on and off to turn the red squares (of where the enemy is) on and off. bind i { esp.active toggle; esp_onoff } But for the actual wall hack, you can do the same but last I tried, it was buggy on a toggle. It basically wouldn't turn back off. You turn on/off wallhack like this (if the code isn't still bugged): bind z { vis.wallhack toggle; wall_onoff } Edited July 11, 2016 by Roady Quote Link to comment Share on other sites More sharing options...
xavier Posted July 11, 2016 Share Posted July 11, 2016 esp_onoff is a defined function. For it to work properly you need something like this as well. function esp_onoff { if $esp.active == 1 hudmsg ESP ^gon; if $esp.active == 0 hudmsg ESP ^roff } or simply remove--> ; esp_onoff Quote Link to comment Share on other sites More sharing options...
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