zarzap477 Posted yesterday at 05:49 Share Posted yesterday at 05:49 (edited) Hello so I have used the cheat for a month going on 2 now. I really have been enjoying using the cheat there are just a few things that I think would make it better if fixed/added. Ps. I'm not a rage cheater I don't use speed or anything too obvious. 1. The aimbot could use some tweaking. The aimbot could use a max distance slider like the esp it's really needed for some killers as you could be chasing someone use aimbot and lock onto someone doing a gen just to the left of someone you want to attack. Aimbot for huntress is just bad and aims at the sky randomly. Other killers work fine from what I have used it's just huntress. 2. OOF Arrors Out of fov Arrors ( also known as compass ) would be an easy add and make it alot better for when being chased by the killer. You can make the color distance based meaning you know how close the killer is without having to have them on your screen. This could also be used for killer to show health states as color changes with different health states. You could even make the arrow change color for when the killer readys or attacks, so mid chase you know if the killer is lining something up on you. 3. Perk flags I'm not sure if this is possible but we can see what perks people have so I assume it might be. We could draw flags on the right side of the esp box with text for perks so if a survivor has decisive strike for example we could put the text DS. This would be for perks that mainly effect chases so dead hard would be another example ( DH ). This would make knowing what is likely to happen in Chase easier then having to read the top text. Side note: if good aimbot isn't possible it might be possible to do something like how we have the nurses indicator with other killers attacks so you can visually line the attacks up. That's all my suggestion for now I'll edit if I can think of any more. Hopefully these suggestions aren't hard to implement. Edited yesterday at 05:53 by zarzap477 Quote Link to comment Share on other sites More sharing options...
Keyrah Posted yesterday at 16:02 Share Posted yesterday at 16:02 Hi zarzap, cool that you're so into tweaking your experience. But honestly, when I read stuff like "OOF arrows" showing killer position and health, or "perk flags" telling you exactly what everyone's running – that's pretty much stripping out all the strategic depth for anyone playing normally. The whole point of the game is reacting to incomplete info, using sound, prediction, and actual game knowledge. If a tool just hands you all that info instantly, it's not really playing the game anymore, is it? It just turns into a flowchart. Just thinking about the fun factor here – where's the challenge when everything's laid out for you? 🤔 Food for thought. Quote Link to comment Share on other sites More sharing options...
zazaman446 Posted 19 hours ago Share Posted 19 hours ago 7 hours ago, Keyrah said: Hi zarzap, cool that you're so into tweaking your experience. But honestly, when I read stuff like "OOF arrows" showing killer position and health, or "perk flags" telling you exactly what everyone's running – that's pretty much stripping out all the strategic depth for anyone playing normally. The whole point of the game is reacting to incomplete info, using sound, prediction, and actual game knowledge. If a tool just hands you all that info instantly, it's not really playing the game anymore, is it? It just turns into a flowchart. Just thinking about the fun factor here – where's the challenge when everything's laid out for you? 🤔 Food for thought. You are on "chods-cheats.com" they are features you could disable/enable. This argument is ridiculous please stop cheating on video games. Hell, get off the internet maybe. Quote Link to comment Share on other sites More sharing options...
enthusiast Posted 18 hours ago Share Posted 18 hours ago 7 hours ago, Keyrah said: Hi zarzap, cool that you're so into tweaking your experience. But honestly, when I read stuff like "OOF arrows" showing killer position and health, or "perk flags" telling you exactly what everyone's running – that's pretty much stripping out all the strategic depth for anyone playing normally. The whole point of the game is reacting to incomplete info, using sound, prediction, and actual game knowledge. If a tool just hands you all that info instantly, it's not really playing the game anymore, is it? It just turns into a flowchart. Just thinking about the fun factor here – where's the challenge when everything's laid out for you? 🤔 Food for thought. Please look at what forums you're on Quote Link to comment Share on other sites More sharing options...
zazaman446 Posted 18 hours ago Share Posted 18 hours ago 17 hours ago, zarzap477 said: Hello so I have used the cheat for a month going on 2 now. I really have been enjoying using the cheat there are just a few things that I think would make it better if fixed/added. Ps. I'm not a rage cheater I don't use speed or anything too obvious. 1. The aimbot could use some tweaking. The aimbot could use a max distance slider like the esp it's really needed for some killers as you could be chasing someone use aimbot and lock onto someone doing a gen just to the left of someone you want to attack. Aimbot for huntress is just bad and aims at the sky randomly. Other killers work fine from what I have used it's just huntress. 2. OOF Arrors Out of fov Arrors ( also known as compass ) would be an easy add and make it alot better for when being chased by the killer. You can make the color distance based meaning you know how close the killer is without having to have them on your screen. This could also be used for killer to show health states as color changes with different health states. You could even make the arrow change color for when the killer readys or attacks, so mid chase you know if the killer is lining something up on you. 3. Perk flags I'm not sure if this is possible but we can see what perks people have so I assume it might be. We could draw flags on the right side of the esp box with text for perks so if a survivor has decisive strike for example we could put the text DS. This would be for perks that mainly effect chases so dead hard would be another example ( DH ). This would make knowing what is likely to happen in Chase easier then having to read the top text. Side note: if good aimbot isn't possible it might be possible to do something like how we have the nurses indicator with other killers attacks so you can visually line the attacks up. That's all my suggestion for now I'll edit if I can think of any more. Hopefully these suggestions aren't hard to implement. Great suggestion list! 1 Quote Link to comment Share on other sites More sharing options...
zarzap477 Posted 18 hours ago Author Share Posted 18 hours ago 7 hours ago, Keyrah said: Hi zarzap, cool that you're so into tweaking your experience. But honestly, when I read stuff like "OOF arrows" showing killer position and health, or "perk flags" telling you exactly what everyone's running – that's pretty much stripping out all the strategic depth for anyone playing normally. The whole point of the game is reacting to incomplete info, using sound, prediction, and actual game knowledge. If a tool just hands you all that info instantly, it's not really playing the game anymore, is it? It just turns into a flowchart. Just thinking about the fun factor here – where's the challenge when everything's laid out for you? 🤔 Food for thought. Isn't cheating removing the Strategic depth already and some of the fun factor? like speed hack would remove then fun yet it was a feature... are u good? Quote Link to comment Share on other sites More sharing options...
Braxy Posted 18 hours ago Share Posted 18 hours ago 7 hours ago, Keyrah said: Hi zarzap, cool that you're so into tweaking your experience. But honestly, when I read stuff like "OOF arrows" showing killer position and health, or "perk flags" telling you exactly what everyone's running – that's pretty much stripping out all the strategic depth for anyone playing normally. The whole point of the game is reacting to incomplete info, using sound, prediction, and actual game knowledge. If a tool just hands you all that info instantly, it's not really playing the game anymore, is it? It just turns into a flowchart. Just thinking about the fun factor here – where's the challenge when everything's laid out for you? 🤔 Food for thought. Is it just me, or does this sound AI generated? Other than that good suggestion list!! Would also like to add separate distance sliders for each esp item! I don't wanna see pallets or windows cross map, but I want to see totems cross map if they have a hex or something! 2 Quote Link to comment Share on other sites More sharing options...
zarzap477 Posted 18 hours ago Author Share Posted 18 hours ago (edited) 2 hours ago, Braxy said: Would also like to add separate distance sliders for each esp item! I don't wanna see pallets or windows cross map, but I want to see totems cross map if they have a hex or something! Agreed maybe not for every single thing since that would cause a lot of sliders to be in the menu you could do chase based or objective base so a slider for objective (Totems, Gens) and Chase (Windows , Pallets). But having every single one with it would be nice for customizability. Great Idea From the ONE & ONLY BRAXY! Edited 16 hours ago by zarzap477 Quote Link to comment Share on other sites More sharing options...
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