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DevBlog 01: Font improvements and math failures


Chod

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Today I had planned to implement some more of the missing features into Tarkov, and did eventually end up achieving that, but ended up spending far too long doing smaller jobs. 

 

The first thing on my list was to implement loot esp into Tarkov. Simple enough, as it was mostly a case of copying the code from the old cheat into the new one and fixing up the differences. Well, for the most part this was true, except I made a stupid typo in the vector class that took me over 2 hours to diagnose. 

 

length_bad.png.c39061569334799f2950756c43f6d8f9.png

 

Embarassing that it took me so long to spot it, but there you go.

 

After fixing this small but significant problem the loot ESP and snap lines were working correctly:

 

snaplines.png.dccf431dda22aa1f7cfffd21be34b38a.png

 

 

Something else that had been annoying me is the font renderer. If you look back to a post I made in September, the text is not looking great. The font is squashed together, the outline is really bad. And generally its not pleasant to look at.

 

eft_teaser.png

 

So to fix this, I fixed the spacing between characters by adjusting the amount of alpha that a pixel must emit before it is considered "the edge" of the glyph. Next up the outline, for this I changed the font pre-generator so that it doesn't smooth the outline, creating that kind of patchy outline you can see above.

 

The results looked like this:

 

fontfixed.png.5e2c84f00235baa30cce30be10e32c30.png

 

Whilst I was making changes to the font system I also found a bug that once fixed, improved text rendering speeds by about 4x, the effects were immediately noticeable and the ESP is silky smooth now.

 

That's it for today, more soon...

 

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Thank you for this Chod. As an IT student studying cyber security, this is a very interesting and insightful devblog and I hope you continue to show us some of your magic.

Everybody makes mistakes and coding is agonizing, but you seem on top of it; I think maybe you work yourself too hard sometimes and that's how dumb typo mistakes get made ;) 

Not only does the community love the cheats, we love hearing from you and the other admins and mods, it humanizes everything more than other cheat providers do. It feels more like a family than just a community of cheaters. Thank you for everything, you and the whole team.

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Just now, DexterousLepre said:

Amazing that you care so much for things that might be overlooked otherwise, keep up the great work. It'll definitely show and pay off in the end!

Forgot to add, I do really like the devblog, it adds an air professionalism that really reinforces just how legit this is.

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Thanks for the up dates with the dev blog. Never knew how intricate doing coding for this was. Keep up the great work! Can't wait for release!

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i really want to use your cheat, it looks so good, i cant wait. Can you tell me how much time there will still be till the release date? I just know you almost approch to the end.

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Its nice to know that even big developers such as you, still do some of those little errors that i do aswell (Although i wouldnt compare myself to you because im still just learning)

 

Good luck and have fun!

 

 

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